What is an Upgrade?

What is an upgrade? This is one of the questions I have wrestled with throughout my life and one I will address periodically in my writing. One of the first things people may think of is improving the technology you’re working with, like getting more RAM for your computer or maybe a better graphics card. Others may immediately consider trading in the old wife for a newer younger model. I would suggest that upgrading is not quite so simple. If you calculate the cost of upgrading individual computer components including the time spent and the frustration of conflicting software issues or the continuous nickel and dime effect, is it really worth not buying a whole new computer? Don’t get me started on doing a wife trade in. I think books have been written on the subject. Lets just say younger is not equivalent to better.

      I believe an upgrade should add value, reliability, and an overall improvement to your life. Value can be monetary or emotional, but it should retain its value. A vacation to the south of France may seem like an upgrade over last year’s vacation to Orlando, but that extra 10-20k is retained only as memories, pictures and bragging rights. Reliability means the ability to provide value continuously or at least multiple times without a major decrease in effectiveness. That ice cream sundae might make you feel better right now, but it only lasts a few minutes. Upgrading to a tub of ice cream that will last for weeks, might seem like sustainable happiness, but when we look at value and long term health, it is still a very questionable choice. 

      Clarifying what constitutes an overall improvement is even more subjective and complex. Investing in transient items like food and clothing might not seem worthwhile unless we factor in long term health and confidence benefits. A healthier diet will likely cost more in both money and time, but if you can live an extra decade the impact is surely a net positive. Yet, how can we know if we will actually live longer? I think most of us subconsciously mistrust the data and assume we could be hit by a car and die any day. You might disagree, but how many of you can consistently deny that unhealthy treat? How many times have you postponed that rigorous exercise routine?

How much should you spend on a wardrobe improvement? This is not something I generally worry about, as I usually only buy a couple of new clothing items a year to replace worn items. Recently, however, I’ve lost a bunch of weight and I’m looking to upgrade. A new set of clothes can give us confidence and help with networking or nailing a job interview. It’s easy to be cheap and get low quality brands, but people notice. I live in southern California, the land of image critique. I know business owners who respect a well dressed potential employee along with the ability to use an iron and a lint brush, or pay for a dry cleaner. All that being said, it’s easy to go overboard and blow money on a closet full of stuff you’ll never wear. I wouldn’t know but apparently clothes shopping can be addicting. I know someone who has  50k in their closet from when they used to work in an office and now it just sits there while she works from home in her pajamas. 

I would propose that a way to solve or at least mitigate some of the ambiguity of what constitutes positive or negative change is to invest in education and discipline. These skills can provide long term value and have the bonus of being virtually free to obtain. The education portion gives you a better idea of what will improve your life and what will not. Improving discipline incorporates the ability to make more positive changes and be consistent. Those who have spent a lot of time in the books know that education can also be a trap. It is a business after all. People invest thousands of dollars on education sold to them by professional sales teams all the time. No, I’m not just talking about college students, but they tend to be the most prevalent  victims. Look up any skill from chess to dancing and you can find dozens of books or personal instructors willing to take your money and educate you. So knowing what to learn and how to learn efficiently is also important. I suppose you could say we need to learn what to learn, independent of the agenda of others.

The acquisition of discipline is a whole other beast. This skill is mysterious and difficult to maintain, it waxes and wanes, it punishes and gives. Discipline can also seem like a catch 22, you need it to win, but too much losing can destroy your confidence and this becomes the downward spiral that saps discipline as well. So how do you get it? Is it something some people have and others do not? You can literally fill a library with books on the subject, and I’ve read a lot of them. The fact is, however, reading and doing are very different things. 

I believe discipline works differently for different people and is affected by a variety of environmental and genetic factors. Personally, I always had a chip on my shoulder from growing up relatively poor, but much of that went away when I finally achieved a comfortable living. I have evolved and motivation has become much more situational for me. If you are new to needing or wanting discipline, start by thinking about what motivates you or gets you psyched up, like before the big game. Think about your goals and what you are passionate about. Imagine that you can actually brainwash yourself into being excited about something through self-talk. I plan to address discipline in future posts, but if you are interested and new or out of practice with self improvement, I suggest you pick up Napoleon Hill’s classic “Think and Grow Rich” for some light inspiration.

Inspiration and Distraction

Image by: cottonbro-studio

I’m working on a class through Udemy that is going to teach me how to make a role playing game. It looks like it will be an action adventure type RPG like Skyrim or The Witcher. For the moment I’m working on the landscaping tutorials, learning how to sculpt and erode terrain. I noticed that I can drag and drop different materials onto the panels of my landscape, but I’m a little disappointed I can’t just drag grass and detritus and stuff directly onto my brush and paint the terrain with it. The tutorial has me creating a custom landscape blueprint with six different materials from Quixel Bridge and merging them. More on that when I get through it. 

It’s been hard to find time lately since I’ve been sucked back into Elder Scrolls Online. Those who have played know what I’m talking about. This is a game my wife and I probably have a thousand hours in. ESO is the type of game I would like to learn to create.

So what happened was, we were checking out the preview videos for Starfield and lamenting about how it wasn’t on Playstation and it was not an MMO. My wife loves sci-fi games so I thought she might like to try it on PC. However, after watching one Youtube video she declared decisively: “It’s basically Mass Effect, and we can’t even play together.” So that decided it. Gaming is a family event in our house and if we can’t interact in the same world we don’t spend much time on it. Then we got to talking and comparing it to other games, and of course ESO came up and we watched a video on the Necrom DLC and the next thing you know we were questing.

So why ESO? First of all its on console, my wife, son and I all game, we all have our own PS4s and our own TVs. This setup costs way less than if we were all computer gamers. Second, its an MMO which means we can all play together and the game is massive. There is so much to do, there is something for everybody. I can be the merchant, my wife can do pvp and my son can explore and collect the flora and fauna. Most importantly, we can spend quality family time slaying monsters and bad guys together.

ESO isn’t perfect, I would like a classless progression system, flight, skyships, underwater cities and a million other things. I think of all the wonderful options the game provides and imagine what could be better. This is part of the inspiration, not only do I want to know how to create everything on ESO with Unreal Engine, I want to know how to make it bigger and better. 

Anyway, hopefully I can break away before I dump another thousand hours in and learn some more Unreal Engine.

My first completed class

My first step on improving my future career outlook was to take an Unreal Engine course on Udemy.com. It is a 10-hour course that teaches how to create a basic game involving fire damage, platforming, collecting some orbs and opening an end door.

If you are unfamiliar with Udemy you should check it out. They have classes on just about everything. Some of them seem a little overpriced or outdated but they have sales fairly often and I like that you can go at your own pace jumping back and forth as needed. The learning is better structured and the instructors seem to be more knowledgeable and the classes more organized than many YouTube videos I have tried.

I’ll start by saying that this 10 hour course actually took me closer to 30 hours. I needed to slow things down to see what the instructor was doing and go back and re-watch several portions. There were also fairly large gaps of time between some of the lectures due to my schedule and I needed to go back and refresh my mind when restarting.

One of the issues I ran into occurred when creating the timing for the moving platforms and other animations. We used a timeline node and created a cycle with keys where we input the x and y values given by the instructor. For some reason whenever I compiled and saved the timelines and went the play the game, the animations did not work. When I went back in and re-entered the keys a second time and compiled it suddenly worked. This happened every time I did a timeline, I would have to go in and redo the coordinates for it to work. I still haven’t figured out why.

The other issue is somewhat embarrassing but apparently something similar happened to a friend of mine. There is a door at the end of the level that I thought was supposed to open when I approached the collision barrier around it. Needless to say, it did not work and I spent an uncomfortable amount of time trying to figure out why. Well it turns out it had about 2 weeks of time between when I created the door and when I finally tried to use it in game. It turns out that the door was set to open when the ‘F’ key was pressed on the keyboard and I had totally forgotten until I went back through the lesson. So I am making an effort to go through classes more consistently with less of a gap between lessons. 

This class was relatively easy to follow with a good walk through of basic level editing functions and a tutorial on actors in the beginning. I feel like it improved my confidence with the software somewhat and I learned a lot of the terminology involved with Unreal Engine and basic blueprint programming.

My first game build